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How to Play The Ditch Hotel

Knock the door, leave before it opens, hide if someone answers, and take the stairs once you have hit the door goal.

A chase after a knock in The Ditch Hotel
Official gallery image of a chase, saved from the Roblox experience page on 9 Nov 2026.
Door knock in the hotel corridor
Official thumbnail. The loop starts at a door like this one.

The four beats

  1. Knock. Standing in the doorway is the mistake the beginner guides repeat most often. Knock, then turn.
  2. Sprint before the door finishes opening. If the resident is bad news, you want a head start.
  3. Break line of sight and get into a linen locker. Hold your breath while they pass. Learn the locker spots before you start a greedy route.
  4. Hit the door goal, then leave down the stairs. Cash is the point of the run. Dying spends a Revive if you have one.

Difficulty names

NameWhat the guides sayNumbers
EasyLearn the layout and the lockers. The door goal is the small one.Not published
HardThe first difficulty that punishes greed. Most farming advice points here.Not published
DifficultGuides say you want Gift Shop upgrades, and that Revives stop being optional.Not published
IMPOSSIBLEEvery threat, including armed residents, according to the wiki and theditchhotel.rest.Not published

Cash without guessing a rate

Normal knocks pay Cash. On the Neighborhood map, Party Houses pay five times Cash and the whole party chases you. On Ditchwood Middle School, rooms marked TEST IN PROGRESS pay double, and too much noise pulls the Principal out of the office. I am not printing a coins-per-hour figure. Nobody published one.

FAQ

Is The Ditch Hotel hard?

Four names show up on the wiki and on theditchhotel.rest: Easy, Hard, Difficult and IMPOSSIBLE. Nobody publishes the door counts or speed multipliers, so I am not inventing them.

Can I play with friends?

A server holds 16 people. The wiki and Gamer Tweak describe four players total; Den and GachaPocket say up to four friends, so the total is not uniformly phrased. The description says everyone gets a share of every knock.

What should I buy first?

The wiki’s beginner notes say early Cash should go to speed or stamina, and that Revives are worth saving for the higher difficulties. Costs per level are not published.

Sources